Salaries and rewards
What decides how much a shift pays, and what else rewards your work.
Pay is the job's pay, raised by rank and city conditions, lowered by low needs
- Base pay: each job's own amount (see Jobs and careers).
- Job rank: a higher rank pays more.
- Career level: career pay grows 2% per career level, up to 50%.
- City condition: changes every 60 minutes (below).
- The governor's policy for the week (see Town Hall).
- Your background perk, for example Hustler's extra work pay.
- Low needs: each need under 25 or 10 cuts pay and XP, to a floor of 40%.
| Rank | From shifts | Pay multiplier |
|---|---|---|
| Trainee | 0 | 100% |
| Junior | 10 | 110% |
| Regular | 30 | 125% |
| Senior | 70 | 140% |
| Lead | 150 | 160% |
Catalog snapshot reviewed 2026-11-07. In-game conditions and bonuses can affect results; check the game before spending.
City conditions
| City condition | Effect |
|---|---|
| Rush hour | Everyone is hiring. Shift pay +10%. |
| Market day | Stalls cut prices. Food 15% cheaper. |
| Go-slow traffic | Roads are jammed. Cab fares +50%. |
| Street party | The city is in a good mood. Event rewards +25%. |
Catalog snapshot reviewed 2026-11-07. In-game conditions and bonuses can affect results; check the game before spending.
Reviewed 2026-11-07 · Solana Life team