The game's currency, kept in your saved character (not SOL). You can buy it with USDC, and LIFE earned from work shifts and gigs (activities that use up 3 to 4 of your 5 needs) can be withdrawn as the LIFE token. Read more
XP
Experience points. Almost every action gives XP; total XP sets your level. Read more
Level
Worked out from your total XP. Levels have no top. Some jobs, vehicles and features need a minimum level. Read more
Title
The name that comes with your level, such as Newcomer, Rookie or Local. Read more
Tier
A band of levels (Rookie, Pro, Veteran and up) used for XP and rewards. Also: the size of your home (Room to Mansion). Read more
Needs
Energy, hunger, hygiene, mood and social. They fall every hour and you fill them by eating, resting and doing things. Read more
Energy
The need that work, training and games use up. Restore it by sleeping, sitting, eating or a paid shortcut. Read more
Hunger
How fed you are. Higher is better. Fill it with food from counters, your backpack or your stove. Read more
Hygiene
How clean you are. Showers, sinks and some hotel rooms fill it. Read more
Mood
How you feel. Sunsets, dancing, TV, games and events lift it. Read more
Social
Your need for company. Talking, dancing, volleyball and events fill it. Read more
Fame
A score for being socially active. City events add a little; the Social leaderboard ranks it. Read more
Work efficiency
How much of the normal pay and XP you get. Each need under 25 or 10 lowers it, never below 40%. Read more
Job
Quick work from the Jobs tab, with its own pay, energy cost, XP, break and level requirement. Read more
Shift
One go at a job. Pays LIFE and XP, costs energy, then a break follows. Read more
Break
The wait between shifts, fixed when you work. Switching jobs does not skip it. Read more
Job rank
Your standing at one job: Trainee, Junior, Regular, Senior, Lead. More shifts at that job promote you and raise pay. Read more
Career
Hands-on work at a real workplace, such as courier, waiter or developer, joined at the Career Center. Read more
Career level
Your level in a career. Career pay grows 2% per level, up to 50%. Read more
Hands-on shift
A shift you play on screen: the kitchen at the Sunset Diner or a DJ set at the Neon Club. Read more
Senior job
A high-paying job that opens from level 50. Read more
Job Market
A phone app listing jobs posted by other players. Read more
Achievement
A goal from real play with a rarity from Common to Mythic. Shown on the Me tab and your profile. Read more
Trophy
A game badge in the Trophies app, worked out from your saved stats. Read more
Inventory
Your backpack: food and items you have bought. Use them from the Inventory app or the Me tab. Read more
Wardrobe
The clothes you own. Bought once, worn free, seen by everyone. Read more
Business
A shop you run: a rented Market Row unit or a building on Business Quarter land. Read more
Market Row
Four rentable shop units behind the Corner Market. Read more
Business Quarter
A street of land plots for player businesses. Each district has one. Read more
Till
The LIFE your shop has taken. The owner collects it; sales tax applies. Read more
District
One of the four parts of the city: Downtown, Midtown, Harbor and Beach. Read more
Gate
A crossing at the edge of a street that takes you to the next district. Read more
Residential Quarter
A street of player homes. Each player's home stands on its own plot. Read more
Plot
Your piece of land in the Residential Quarter, handed out once. Read more
Home tier
The size of your home: Room, Studio, Apartment, Luxury, Penthouse or Mansion. Read more
Rent
LIFE charged once every 24 hours for upgraded housing. The permanent starter Room is free. Read more
Back rent
Rent you could not pay. It is taken from the next LIFE you get; 2 days of it locks your home. Read more
Build mode
Where you buy, place, turn, store and sell furniture and style your home. Read more
Floor plan
How the inside of your home is laid out. You can switch plans without moving furniture. Read more
Daily streak
A reward collected once per UTC day. A 7-day week pays more each day; a missed day resets it. Read more
Mission
A daily, weekly or monthly goal, collected in the Missions app when finished. Read more
Season Jacket
A limited jacket for finishing every monthly mission in a month. Each month has its own colours. Read more
City event
An event that opens on its own every 20 minutes for 8 minutes. Join once while it is live. Read more
Hosted event
An event a player books at the Event Center, with tickets, a gate and numbered seats. Read more
City condition
Hourly city weather for the economy, such as Rush hour or Market day, that changes pay and prices. Read more
Governor
The player elected each week at Town Hall. Last week's winner sets a city policy. Read more
Policy
The governor's rule for the week, such as Fair wages or Rent relief. Read more
NPC
A scripted character, such as a shopkeeper, the DJ, the coach or Toly. NPCs carry a tag; everyone else is a real player. Read more
Toly
The phone salesman NPC who hands you your phone the first time you open it. Read more
Guest
Playing without signing in. The character stays on this device until you sign in. Read more
Gold arrow
The guide that points you to a place picked in Maps, the Guide or a Wiki Show me button. Read more
Transfer tax
10% taken from every LIFE send between players. Read more
Savings
LIFE kept at the Bank, earning 0.1% a day. Read more
Loan
LIFE borrowed from the Bank, one at a time, with a 10% fee, repaid from earnings. Read more
Street Runner
The arcade game: dodge cars, catch LIFE coins, about 30 seconds a run. Read more
Busking
Performing on the Creator Studio stage for a little LIFE. Read more
Virtual token
A token made at the Token Launchpad and traded with LIFE only. Not on any blockchain. Read more
Studio design
A design made and sold in the Studio app for LIFE. Read more
Performance mode
A setting with lower detail and 30 frames a second, for slow devices. Read more
UTC day
A day by world time (UTC). The daily streak resets on it. Read more